Apr 8, 2020

Missile Command: Recharged

Missile Command is the latest Atari classic to make the transition to mobile. The game play is essentially the same, but you can't bring a 40 year old game into the present without a few changes, right?


You'll notice right away one of the biggest changes are the graphics. Most everything is now rendered in a Tron-esque neon. I think this gives it a more retro feel than if it was replicating the original graphics. Somewhat lost under an annoying "soundtrack" are the original arcade sounds. It's not bad the first couple times you play but thankfully, it can be switched off.

To defend your cities, you still have 3 bases which now have unlimited ammo but take time to reload before they can be fired again. Since you direct shots by tapping the screen, you can't choose the base that shoots. This can be challenging! It seems to use the closest base that is ready to fire. It might not sound like much but it will be an adjustment for veteran Commanders.

There are no longer attack waves to break up the assault, you are consistently under bombardment. It starts out slow, but of course things begin to get more intense the longer you play. Your cities don't rebuild, but destroyed bases will. At least if there is a point where you get extra cities I haven't hit it yet, my best so far is around 25k.


The incoming ordnance is also a bit different. Enemy missiles now come in three sizes (smart bombs in two!) with projectile speed increasing as they get smaller. Also in the skies will be the occasional "power-up" which...isn't quite the right word because it's not always something you want! Maybe environmental modifier? These can slow things down, speed them up, set off a bomb that will clear the screen, and more.


Another new feature is that you can improve your defenses as you play. Your score after a game translates to points to buy upgrades for missile speed, explosion size, and how quickly your bases can reload or rebuild themselves. I think these add a good incentive to play again other than beating your last score because you'll get higher scores the more you improve.

The game is free but unless you pay $2.99 you'll be stuck with limited replay, represented by a battery graphic that loses one of three bars per game played with one bar recharging every 20 minutes. The free version has all the features of the paid so it's worth checking out if you're an arcade fan.

This is a fun return to a classic but honestly I don't see myself playing it much once it gets to the point where I'll have to play 2 or 3 games just to improve one thing. I'll probably keep it around as a time filler for awhile.


I almost forgot, there is one more fun new thing they put in here: Augmented Reality. Now you can have a Missile Command cabinet wherever you go. You can get right up close to it and the image is super crisp. You can also access the game from here so it's almost like walking up to a machine to play.

2 comments:

  1. Sounds ok I'm sure the touch screen is way easier to use than those dang paddles on the atari!

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