Whew, this is quite possibly the longest post title in the blog's
history. All June, we'll be counting down the days until the man in the hat
comes back for one more hurrah with posts about everyone's favorite
archeologist, Lara Croft. No, of course it's Indiana Jones! You ever notice
when the phrase "everyone's favorite" is used it's almost always the only one
that comes to mind?
Anyway, set your Dial of Destiny (or WABAC Machine) to 1985!
Video game adaptations of movies usually get a bad rap in the home console
arena, but arcade games based on movies are on the opposite end of the
spectrum. I was lucky enough to be able to play Temple at my local arcade and
would keep coming back for more adventures.
It draws you in right away with the digitized voice of Mola Ram bidding you
welcome as soon as you press the start button. One thing I have to call out on
this game is the sound design. It's got digitized dialog from Indy and Mola
Ram as well as a handful of what sound like gibberish phrases uttered by the Thugee guards.
The guards can quickly get annoying with the repetitive sound bites. You've
also got the great John Williams music in chiptune form throughout.
To start, you get to choose your difficulty. The skeletons and snakes can all be whipped for bonus points and if you're
fast enough to get them all before the clock runs out, you get a bonus! The
snakes and lava aren't just decorations, you can lose a life here before you
even get into the main game if you're not careful.
There are three main stages to the game. First, you have to free the slave
children trapped in cages by whipping the lock. Now, you don't have to free
every kid, but you'll get a bonus if you do and each liberated little one
delays the arrival of Mola Ram. Much like Evil Otto from Bezerk, if you linger
too long, Mola Ram appears to make your life harder by throwing flaming hearts
at you. Other than that, you have to contend with Thugee guards, bats, and
your worst enemy: bad footing!
The paths don't prevent you from walking off the bottom and falling to your
doom if it's too far of a drop. Nor do the ladders keep you from moving too
far to one side. You can use this to your advantage by whipping the Thugee so
many times they fall off the path or by "jumping" down to a lower level. Higher difficulties bring spike traps,
slides, and conveyor belts like in the film, including the spinning rock
crushers!
Once you free the kids, it's time to make your escape by mine cart. This is
arguably the most difficult part of the game...at least for me. Your joystick
controls your speed, lets you lean to one side to switch tracks and also
the direction your whip will crack. Sometimes to whip something, you end up
causing the cart to go faster which means you have less time to react to changes in the track! Guards in other carts will chase you. If they
get too close, you can whip them but have to hit both occupants to cause their
cart to flip over. There's also gas drums, dynamite, rock containers, and
track switches you can whip to block their pursuit.
The standard Thugee are just hanging around here to be whipped for points but
they won't harm you. On the other hand, there's the giant, shirtless Thugee
brawler that will knock you out if you don't whip or avoid him. Those pesky
bats find their way down here too. In higher difficulties, you also need to
keep an eye out for dead ends.
Finally, Indy will let you know, he's not leaving here without the stones so
it's time to do some temple raiding and grab a Sankara Stone. This stage is
fairly easy as long as you're quick about it. There's a sliding stone floor in
front of the stone that opens and closes. Also, that wooden bridge you start
on will burn our from under your feet but don't worry, on either side are wall
posts you can use to swing over the lava. Then it's back to the first
stage two more times.
If you manage to get all three stones, you'll make your escape across the rope
bridge. While you run across from left to right, you'll face guards chasing
you from one side and Mola Ram tossing burning hearts from the other. Make it
to Mola Ram and you'll chop the bridge, sending Ram to his demise, and you'll
reunite with Short Round and Willie (the only time you see either in the
game). From there, it's off to a bonus round to collect golden idols before
starting the whole thing over on a higher difficulty.
The rope bridge for me, was like getting to the dragon in Dragon's Lair.
You've been playing for several minutes to get to the end and get all kinds of
anxious because you don't want to blow it after getting all the way there!
I played this on MAME to get the screenshots and after a few tries, just
didn't have it in me to get to the end but you can watch the below video to
see the rope bridge starting around 11:58. If you've never experienced the
game, I strongly recommend watching the whole video (or at least skimming it)
to see how it plays and how long it takes to get annoyed by the guards'
babbling.
I also found this great video that covers the history of the game as well as
the home ports that were made.
If you want to pick up the whip, head over to Retrogames
where you can play this right in your browser! In the bottom left of
the game window, there's a controller icon where you can bind the keys
you want to use.
Looks like a lot of fun. I vaguely recall having the Indiana Jones game for my Atari 2600.
ReplyDeleteYeah I had the Raiders on 2600 too. It was not an easy game for a kid lol
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